Race: Fire Sprite
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Healing d6, Intimidation d6, Notice d6, Shooting d8, Stealth d4, Taunt d6
Pace: 6/12, Parry: 7, Toughness: 8, Charisma: -4
Gear: Unarmed Strike d8 (Str), Attack, Ranged d8 (3d6, 12/24/48), Energy Control d8 (2d6, 12)
•Alien Form (Fire elemental)(): Charisma -4, get Healing at -4
•Phobia (Water): Irrational fear; -2/-4 Trait tests
•Power Negation (Immersed in water)(): Certain substances nullify powers
•Weakness (Water): Suffer +4 damage from a specific Power Type
•Acrobat: +2 on acrobatic maneuvers; +1 Parry if no encumbrance
•Super Powers: Gain the Super Powers arcane background
•Mastery (Energy Control): Ignore -2 on Power Tricks
•Attack, Ranged(Lvl2)•Cone +1, Heavy Weapon, Switchable (Alternate): Hero has a ranged attack. The range is 12/24/48, the damage is 2d6, +1d6 per extra level.
•Damage Field(Lvl1)•: At the end of movement for a round, all adjacent characters takes damage.
•Doesn't Sleep•No Sleep: Requires half the normal amount of sleep
•Energy Control•Range, Switchable (Primary): The hero can affect a Medium Burst Template. Within, the specified type of energy can be manipluated.
•Flight(Lvl2)•: Your super can fly. Attack Penalty is the modifier foes suffer when trying to attack the flier when moving at speed.
•Immune to Disease•: Your character is immune to disease.
•Immune to Poison•: Your character is immune to poison.
•Resistance(Lvl3)•: Increase damage resistance vs a Power Type
•Toughness(Lvl3)•Contingent -1 (Damage Field), Hardy: Toughness improves by +1 per level
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