Some stuff we are working out from what they have said and a streamed playtest. Abilities and skills are graded D to A. D is worth a d6, A is worth a d12. Anything 6 or above, is a success, 10 or above … 2 successes. so, converting the pool* to just two dice but retaining broadly the same odd,
*Plus a pool of ammo dice, limited by the rate of fire of the weapon.