riotamot I appreciate the idea riotamot, and have two questions from it that I have trouble answering using money as xp:
- I run low money/magic games, so the xp gained would be much slower in that world. I understand you can tie it to other things, but I have noticed in my games that when I slow down XP progression players get very restless because they want/expect to level fairly quickly.
Personally, I think it is because they want to slay a dragon, or some other specific creature. But they stop wanting to fight normal creatures once they can walk through them (I only increase 'soldier' class hp by 1 or 2 per level for town guards or other normal races, only 'heroes' gain a full die which is fairly rare).
- The first level thief plans a heist on a warehouse, and escapes with a wagonload of loot.
a. If s/he doesn't know that one of the items is magical, do they get the xp for it (and thus a potential clue)
b. If the total value of the art is 20,000gp ... xp, do they go up 4 levels and leave the rest of the party behind? If the whole party gets xp, why does the mage suddenly gain new spells because of the artwork s/he helped steal?
I know at the end of the day there is a lot of hand-waiving, but I like to have some consistency in my world just so I feel confident about it, which helps players feel confident about it.
For reference, I've moved to a completely arbitrary 'because I said so' leveling system, which the players seem to appreciate. I make arcane marks on my paper, and confirm it has been a few months since they last leveled before telling them they have gone up after defeating the latest big baddie. Which causes me to make the next big baddie even bigger and baddier.
I had a friend who ran his first game a long time ago, and everyone we met was described as 'the biggest man you've ever seen.' Starting with our barbarian being 6' tall, we determined that after about an hour of gameplay the average townsperson must be around 7' to 8' tall, and growing. Obviously the work of some dark magic! All kidding aside, it has made me aware that scaling a world to the party doesn't feel right after a while. Why is every guardsman 6hp in January, 12hp in February, 18hp in March, etc. as the party levels up? It really takes away from the believability of the world in those types of games, if people stop to think. On the flip side, if you don't scale a 5th level party can take over any village they want - which is kind of the point I think for players.
At any rate, looking forward to hearing your thoughts or the thoughts of others.