Kainguru No, I get that.
What I'm saying, though, is since we don't know anything about the game world or how it was presented in game... if asparagus pie had a tendency to walk up to people and bind itself to them for doing good deeds, and you did a good deed, and an asparagus pie bound itself to you because of that good deed, then... you'd be stuck with a smelly-ass asparagus pie bound to you until you found a way to unbind it.
Here's a more on-topic example: in 1E AD&D there was a creature called a psuedodragon. The psuedodragon would sometimes choose a human/oid as a companion, and when that happened, it conferred some benefits onto its companion. While they expanded on this in 2E AD&D and gave specific examples of how and when that would happen, in the 1E AD&D game I was playing long ago, my GM decided that a psuedodragon had witnessed my thief (Blackthorne!) sneak up on, and kill, a collection of ne'er-do-well goblins. That being the case, the psuedodragon chose me as a companion. I didn't want the psuedodragon companion, and it actively got in the way of me sneaking about and using some of my thieving skills. I had to figure out how to dissuade it from hanging around... I waited until it was asleep, and then shoved both my daggers in its belly. 🙂
That's what I'm saying might have happened here. These things that wind up being "full Furys" might wander up and bind themselves to people, and that might be part of the game world and game lore. If that's the case, then it's not retributive to make the player do something to get rid of the little bugger.