I'm sorry, a failed attack failing bores you? I mean, yeah, that definitely isn't the height of drama or anything, but with two different active defenses (dodge/parry) you've at least got better ground than in other games to narrate what happened with the failed attack to make it more exciting.
Successful Parry: "You swing your sword at the orc; it's a beautiful swing but at the last second your foe raises his off-hand weapon and catches your sword in its cross-brace... the orc quickly glances at your blade, but then, with a wicked grin, looks up at you."
Successful Dodge: "You swing your sword at the orc; it's a beautiful swing, but as the blade closes the distance between you and your foe, he spins around dexterously, and the blade swings harmlessly past him. With a taunting grin he looks up at you and snickers."
Now, if you're talking fumbles, yeah, I will definitely be including fumbles. Most roles of 96-100 are fumbles, but higher skill levels will fumble less frequently (like, on rolls of 00 only). I don't really care for fumble tables, though... my favorite approach (which is something I learned on HJRP) is to turn it back on the player. "Wow, a 98 on your attack roll. That's a fumble. So, tell me, what happened with your fumble?"
I've used that a couple of times in my last game, and even the brand new players got more into it than I think a table could do. One of them said, and this is almost a verbatim quote, "Well, since I said I was charging(*) into him, I probably tripped, fell flat on my face, with my weapon skittering out of my hand."
(*) not charging as a declared mechanical action, he just used the term to indicate he was taking his 5' step rapidly, with force and purpose.