DT-PINTS Sporcatus lol, love it!
Greatwyrm , your snippets of lore without the classroom lecture is brilliant.
@EricfromNJ, several things & options come to mind.
1) Does the GM also use any sort of group tactics for those fighting against the party? If so, perhaps enemy unity can coerce some tactical cohesion in the party, lest the party face greater chance of loss and/or death.
2) Depending how much you use battlemaps, vs. theater of the mind, try to incorporate more of the terrain and objects in the battle space to help the group consider & develop their tactics. If your battles don't have much terrain or objects, ask your GM to consider using more. That ask can be away from the game table and the rest of the players if you don't want to draw attention. The more specific your battlemap & mini play, the easier this will be. I tend to favor theater of the mind in my games, so that route will need far more description & player engagement.
3) Another more creative & extreme version requires GM involvement--have the group go through some sort of effect (via whatever GM magical 'lifelink' hand-waving) that links all the PC's hit points together into a single common pool, any HP lost during combat would be equally divided for all PCs. Advantage: lower HP characters that at risk won't be incapacitated so quickly (oh no, the cleric or mage is down again...). Disadvantage: those same lower HP characters won't want to lose a ton of HP after combat and may encourage more tactical play to preserve group HP. Having characters lose HP after combat by some proportion (a variety of ways to calculate) instead of equally would lessen the severity of this effect, but might cause less angst by the players.