OK, my email. I explained too little it seems.
the campaign in the homebrew world finished some time ago, so I don't have to worry about converting characters right now in a way that makes people happy. I just want to adapt this world into a system where the players don't go from nobodies to near gods (proficient nobodies to people of powerful importance is nice - which is why I was thinking maybe Savage Worlds). However, one of the things my players really enjoyed was the variety of charged magic items between the different races. Instead of a potion, a Hobgblin would store magic in a tile she would break to release the magic onto her. Dwarves had gems instead of wands. Things like that. Even with the Fantasy Companion I don't know if Savage worlds would be the game for that.
Listening to other parts of this episode I cracked up because my homebrew was a place where I needed to know the date at any given time. There were holy days and days that were significant to the different races. While they followed one calendar (each race had different names for the months), the given year could be different. Adventurers regularly participated in festivals including a halfling/gnome morality play festival where one player won most realistic fight because he got into an actual fight with an NPC onstage, and the Hobgoblin Paladin was recruited by various halfling playwrights because they wanted an authentic Hobgoblin in their plays.
It was a little fighting and a lot of role playing for D&D. I was looking at GURPS because you don't need to make a combatant in GURPS. I understand the concept that a 150 point fighter will kill the 150 point accountant every time but having options appealed to me.
I don't know, That's where I am with that. I have to look up a lot of the suggestions people gave on the podcast to see what fits, and I thank everyone who suggested something. Of course I have gamer ADD and I am working on about 5 different things right now so this one is not a rush.