It's not an arc. I write for a LARP that has between 60-90 stories per weekend where they run. Some are arc stories. Some are stories covering the main story of that game. Others...well, I write what can be called "Slice of Life" stories, mood building stories, or what our VP of Creative affectionately refers to as "the mashed potato stories" because like mashed potatoes they fill in the gaps. When we did a game set in the Great Desert, I wrote maybe 20 stories that dealt with life in the desert. That sort of stuff. They aren't even complete stories because nothing survives contact with the PCs. They are more like a series of instructions for the NPCs, if that makes sense. I will post two below I wrote based on feedback from you people to give you an idea of what I am talking about. Generally they are self contained stories with one or two NPCs (unless there is a fight).
CAST:redcap, UM...a redcap
CAST:Sean Thornton, local
PROP:a weapon cast member is good with
MAKEUP:blood coming down the face of the redcap
COSTUME:a red cap of some sort.
COSTUME:browns and greens for redcap
COSTUME:regular clothing for Sean
(Note, this would be a good part for Hubert to blow off some steam
after GMing all day, or really anyone good with a weapon should be
placed in the role of the redcap(Matt maybe?)
OK, early in the time slot (or really anytime before night if you
want) Sean comes into town. He just comes for a drink and when he
sees strangers he tells them to be wary of the woods at night, for
there is a creature that soaks its hat or cap in the blood of its
fallen enemies. It has a quest for the blood of the fallen that can
never be satiated. Why yes these things exist in the Highlands
hasn't anyone ever told you about them? Sean should tell this like he
is telling a good ghost story over a fire. Really ham it up if you
Anyway, Sean eventually leaves.
Redcap, position yourself somewhere in the woods up the hill. Find a
good place for an ambush. Start yelling about how they got your wife
and she is dying, or that you are dying. Anything to draw the more
heroic people up the hill. Once people start coming into your area,
start using hit and run tactics against them. If you start taking
people down aim for the limbs. feel free to retreat as needed.
Now, if you get some people down (hopefully not all torso wounds),
kneel down by one and forsooth soaking your hat in their blood. Once
you accomplish this leave the area.
You're tough but pretty squishy. You have 1 point of natural armor at
each location. You are also fast enough that you naturally have 2
dodges. I would like if you either had piercing attack (you ignore
soft leather or chain, but hard leather or plate protects against
you. Or if there is a way for you to have MIGHTY BLOW which takes
off 2 points of armor in one shot, that's an option too. Really, you
GMs are more proficient than me at making stats, so have some fun
with it, just don't cheese weasel the creature to where it becomes
something other than a hit and run type of combatant. This should be
something scary in the dark they don't get a good look at. Hell, you
should be Batman basically.
CAST:Seamus O'Donnell, Old Dying Man
CAST:Slaugh (4), Soul Stealers
PROP:weapons for slaugh (4)
MAKEUP:Age makeup for Seamus
MAKEUP:Slaugh have raccoon black around the eyes
MAKEUP:then draw vertical lines through eyes - black
COSTUME:seamus has typical celtic clothing
COSTUME:slaughs wear all black
When someone is near death, the Slaugh come to try and steal their
soul at the moment of death. If they can get to a person in the last
30 seconds of their mortal wound count and hover over them the entire
time until death, the slough will have stolen the soul of that
person. That person cannot be resurrected until that slough has been
killed. A slough who gained a soul gets more powerful, gaining a
point of natural armor to each hit location.
Sloughs generally hunt those that are dying for a long period of time,
though, and this time they are going after Seamus.
Seamus is coming into game knowing the Slaugh are coming for him. He
explains what they are about and that he is dying. He needs to get
some place to sit down. He can't run anymore.
Eventually Seamus starts calling out to his wife Mary Kate, and from
there the adventurers should know the end is near. At this point the
Slaugh show up. The Slaugh try to get to Seamus. the adventurers
try to stop the Slaugh. A fight probably breaks out. Slaugh should
not speak but hiss at people who get in their way. Be freaky.
Anyway, this should end with either the Slaugh getting Seamus' soul
and leaving, or all the Slaugh dying. Have fun with it.