Right now I'm working on a .NET application which will take CSV files of sales orders and customers exported from a cloud-based BigCommerce B2B solution and import them into an on-prem Syspro MRP/ERP installation, then provide a CSV output file containing order statuses that BigCommerce will pick up and import.
But that's probably not what you meant. 🙂
As far as gaming is concerned, I've found that since discovering Tiny D6 all my desire to write my own game system or hack a bunch of open gaming content into a system I want to run has disappeared. Anything I could possibly want that isn't already in one of the Tiny D6 games can be easily added in as a trait or something. So, I'm working on settings more than anything else.
First there's my fantasy setting, which I'm already running. Very simple setting, loosely based on historical Earth but different and with lots of fantasy elements (although it's largely a human-only setting). It started with a few maps of a small coastal area including a village that I found on WotC's old Map-A-Week site. It's centered around the Kindome of Angland and le Kingdome du Francony, with evil Norsk warriors from Norsklund in the frozen north raiding up and down both coasts.
Then there's Potter's Lake, a small-ish Twin Peaks inspired vacation town just north of the California/Oregon border. I have a really good map for Potter's Lake (thanks, SBloyd!), a really good feel for the town, and I re-use it as a setting for modern "weird" games repeatedly; I was once running a Savage Worlds game there where "the Meek shall inherit the earth" was a warning... the Biblical apocalypse had come and gone, God and Satan left the world to its own devices, and the gates of Heaven and Hell were shut for good. All that was left on earth were the Meek; those who never bothered to choose a side. Without God to regulate earth, the weather was out of control, nature was quickly taking back abandoned cities, and the wild beasts - once afraid of humankind by God's decree - were no longer afraid. It was a fun setting (it was totally cribbed from an old 3.0 D20 supplement called "The End").
Anyway! I am currently re-setting Potter's Lake for two different games: one set during the five years between Thanos' snap and the Avengers righting everything, where some former agents of SHIELD and some street-level supers realize that with the Avengers kinda gone (they're either off doing their own thing, or trying to hunt down Thanos and the Infinity Gauntlet), someone has to keep tabs on all the bad guys. So they recover some SHIELD tech and start building a new SHIELD in Potter's Lake.
The second Potter's Lake setting is something of a riff on Mage, maybe, kinda. Basically, a long hidden secret society keeps the world safe from things... Outside that want to take over, consume, destroy, or otherwise harm the world. The secret society is called Eternity House, and has a chapter in Potter's Lake, which for some reason seems to be a nexus of Weird Stuff. Eternity House counts wizards, ritualists, alchemists, psionicists, shaman, and transhumanists among their ranks. So imagine an ages-old cult trying to summon a huge demon lord in the Potter's Lake town square, because that's where the demon fell to earth aeons ago when it fell from Heaven, and you and your team - a wizard who is a dentist as his day job, a cop with a cybernetic leg and eye, and a hardware store owner who upholds his family's ancient shamanic practices - has to bring it them down, all while the local librarian and a few helpers crowd in the library's basement, invoking an ancient ritual of protection on your team.
So. That's what I'm working on. 🙂