I'm looking for feedback.
Our convention shows are, quite frankly, kinda cluster fucks. And that's been fine, but it seems like there's a lost opportunity to learn from a day and a half of mass gaming.
When you get a lot of people in the same room, and they've engaged in the same activity for the last 30 or so hours, they've experienced stuff they liked and stuff they didn't like. And there are lessons to be learned from this.
I have an idea for a slight change in format:
We bring the GM up, and they briefly describe the scenario/system for their game.
We then ask questions:
For GMs: What do you think went particularly well? What would you change if you ran the scenario again?
For Players: What did you like about the system? What did you like about the scenario? Is there anything you think the GM could do to improve the experience?
Then we move on to the next game.
The big thing I'm trying to avoid is long detailed descriptions of what transpired in the game, complete with inside jokes only six people understand without explanation.
('cause we all know that nothing makes an inside joke funnier than an explanation... )