The pre-order period might be over now @whodo, I'm not entirely sure. I was skeptical at first, but am very impressed with the game after a playthrough. There are two modes, Cinematic and Campaign, with the former meant to play like an ALIEN movie (like a one-shot) and the latter meant to play for an extended length of time. I think cinematic mode is really strong, but am somewhat doubtful of (the yet to be released) campaign mode. Thanks for watching our AP. <3
I started to read Forbidden Lands @EricfromNJ but decided it wasn't for me. Too rules heavy for my tastes. The ALIEN RPG seems to be a simpler version of what I saw in Forbidden Lands, but as I've not looked at other Zero Engine games I can't say. It's all relative and open to personal tastes, but the ALIEN RPG seems fairly rules-lite to me @BattleMatt.
I really like the resource management rules and feel they both increase tension and are appropriate for a horror game. Knowing your PC is in a hostile environment and watching your compression suit's air supply count down. Tracking something through the bowels of as the battery on your motion tracker gets weaker and weaker. That's some good shit.
As I mentioned above, I think the Cinematic Mode is really strong @Fredrix. It plays almost like a LARP and the secret Personal Agendas are fantastic. They encourage the players to make decisions for their PCs that, while not stupid, might not be the best given the situation. The stress mechanics and panic rolls do that too. They're my favorite part of the rules and why I think it's a great example of how games can use mechanics to reinforce mood and theme.
The basic rules seem pretty straight forward @uncommonman. Attribute + Skill + Gear + Stress dice for your dice pool, with only a single success needed. (Generally speaking.) It's that simplicity that sold me on the game.
Run ALIEN in Savage Worlds? Hey @ProbieTim, I've got a present for you. holds an ovomorph up for you to look at 😉
I miss you all too. <3