Some of my new favorite things:
The half-orc ancestry feat:
Your dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters. You gain a +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM’s discretion, but typically at least including giants, goblins, kobolds, and orcs). You also gain this bonus on Perception checks to Sense the Motives of such creatures.
Half-orc diplomat? Yes please.
The halfling ancestry feat/Heritage:
Accustomed to a calm life in the hills, your people find rest and relaxation especially replenishing, particularly when indulging in creature comforts. When you regain Hit Points overnight, add your level to the Hit Points regained. When anyone uses the Medicine skill to Treat your Wounds, you can eat a snack to add your level to the Hit Points you regain from their treatment.
And an aside... we have started a tradition at work, that when the remote guy visit, we try and play one of the nights they are in town. It leads to us steamrolling encounters (there are like 6 of us running a module designed for 3 or 4), so when the cleric had to miss this last time, I moved to an attemptedly less effective character and rolled a Hillock Halfling Alchemist (Brewer), who went into the dungeon to throw around healing beers.
Long story short, I now want to have a pub in Pathfinder run by a Half-Orc and Halfling Alchemists where everyone is welcome and the beer is amazing.