When we last left our epic heroes (Aedan, the northern Anglish barbarian; Halwen, the Anglish druid; Jasque, the Francish warrior; Vayrne, the Francish assassin; and Davina, the Anglish wizardess) they had bolted out of the Seamus Tavern in the Village Poisson at dusk to capture the foul bandits who had robbed a travelling merchant of the kegs of ale and other vittles he was bringing to the Seamus. They had left in such a hurry that the only information they had was that the bandits attacked about 4 miles south of town, and that there was 3 males and 1 female. By the time they had reached the site of the assault it was dark (they left on foot), and they were nearly skewered by the bandit lookout's crossbow until they realized that their torches and lanterns made them stick out like sore thumbs and extinguished them. A brief combat ensued, and they wound up killing the bandit lookout... but not before he yelled out a painful warning.
And such, our next session began.
Our heroes stood over the fallen body of the bandit lookout for quite some time, quietly discussing options. About 100 yards east of them was the cliffs overlooking the shore; it was a dark night, but they could still make out the angular shapes of a few tents (or lean-tos) against the reflection of the stars on the ocean. They sent Vayrne to scout ahead, and he was able to get about 25 yards away from the bandit camp unseen. He noted that the angular shapes were tents, and noticed at least one person moving amongst them. Vayrne signaled for the rest of the group to move forward.
As the group silently approached the bandit camp, Davina signaled for her familiar (a spirit that had bound itself to her and takes on the shape of a large dog-sized Pegasus; think of a Pegasus shaped patronus from the Harry Potter movies) to run ahead and cause havoc in the camp. It caused quite a stir; two sword-bearing bandits chased it around the camp, swinging their blades at it ineffectually. This gave Vayrne the chance to sneak up to a tent where he heard someone moving inside, and Jasque, Davina, and Aedan to take out one of the two bandits in a very violent manner.
When the remaining bandit heard the commotion, he turned to see Jasque, Davina, and Aedan standing over his fallen associate, a steely look in their eyes. He dropped his sword, threw his hands up, and exclaimed "I SURRENDER! DON'T HURT ME! IT WASN'T ME FAULT, I DIDN'T WANT TO STEAL FROM ANYONE! I WAS PROTECTING ME DAUGHTER!"
Varyrne convinced the person in the tent to come out; a blonde woman came out, holding her arms up. The bandit introduced himself as Richard, and her as Sharon, his wife. They told a tale of leaving the Village Poisson a few months back and taking up on this cliff because they could no longer afford to live in the village. After a bit, they were beset upon by Norsk raiders from Norsklund in the far north; they were almost killed, but the Norsk raiders let them live if they would be their bandits and steal goods from merchants passing their campsite. The Norsk raiders told the "bandits" that they would return on the first night of each new moon to collect their goods; otherwise, they'd kill Richard and Sharon's daughter Anne, whom they took with them as insurance.
Interestingly, as it turns out, the reason it was so dark is because the following night would be the first night of the new moon.
The "bandits" showed our heroes a wide path down the cliff which lead to a cave, where all the goods for the Norskmen were hid. The group decided to help the "bandits" rescue their daughter and help them escape from under the Norskmen's yoke. They stayed at the "bandits" camp until the next night.
The next night, around midnight, both Halwen and Davina's "spidey sense" started tingling. They both started feeling something... wrong; unnatural almost. The group then noticed a contained spread of fog approaching the shore, in the center of which two long, narrow, single-sail ships made their way to shore. The fog moved with the ships, with the ships at the very center of it. The ships broke shore just outside of the cave. Four Norsk warriors stepped out of one of them, the other was empty. The warriors were big men; not unnaturally so, just... Norsk. They all wore armor; angled and spiked evil looking armor, with horned helms and large swords at their backs. They barked commands to each other in their native tongue and loaded all the goods onto the unoccupied ship. When all was loaded, they hopped back into the first ship, and both headed back out into the water and away.
Our heroes ran down the path to the cave, and hopped into two small fishing boats that the "bandits" used for fishing. With Halwen using his powers over nature to cause a small tide to keep one of the boats moving along, and Davina using her wizardry to create blasts of magical force that propelled the other boat, they were able to follow the Norsk ships far up the coast to a small island. It was easy to see - even in the early morning darkness - that a small keep once stood on the island; most of it was still intact, but one wall had crumbled away.
The Norsk ships made shore on the island, the fog disappeared, and the Norsk warriors began unloading the second ship. Our heroes continued past the island - hoping to remain unseen - and landed on the Anglish coast a short distance past the island. Halwen and Davina were wearied from their magic-use, so they decided to make camp and investigate the island after resting.
And that is where we ended the session.
This was my first time running Tiny Dungeon; I totally loved it. The players had a great deal of fun, and said that they actually preferred it to the 90's era Rules Cyclopedia D&D we'd started with. It really cemented that Tiny D6 is the system for me.
We're scheduling our next session now, probably the 15th of September. I'll keep everyone posted.