The_Gekko_State I think what happens is I get so excited that the ideas just keep coming and before I know it everything is planned. There’s no room then for players to do anything.
Easy big fella, or fellessa...take a happy pill, because I think I gotcha here . You in your happy place? Good...
Now...I don't think that you are over prepping, just prepping in the wrong place and time
So like you, I have more ideas than Beelzebub has flies and I give them free rein before I start a campaign. I will develop a world, nay a universe, complete with theories of magic and whether time is linear or wibbly, wobbly, timey, whimy stuff. I can go mad with this stuff. The more I understand the universe and the rules that govern it, the more immersive experience I can give my players.
Next I develop a timeline of major events that are going to occur in my world, galaxy, universe, multiverse, stupendiverse, [insert appropriate identifier here], IF (capitalised because it's a bigh if) the characters don't intervene.
Following this, I develop NPCs who are consistent with my world and will fit in with the timeline. I make these fuckers by the phallanx
Next, insert characters and play game session. Following all the great Happy Jacks rules:
- Don't play with arseholes
- Be a fan of the characters
- Be story driven
- Make a shared experience
- The only good joke, is an explained joke
- a flaw is not a flaw if a tree falls in the woods
- Wrenches are for throwing
- Yada, yada, yada
At the end of the session I adjust my timeline as a result of what the characters have done and I plan the first scene for the next session. Ta da! Sausage made (you will have to make do with hamburgers, this site doesn't do sausages).
But Woah and woe I hear coming from the Gekko, "I have more ideas! what do I do with them?" Well to quote from Blackadder "I have a plan so cunning you could put a tail on it and call it a weasel!")
- Open up your Hippocampus 🧠
- find a suitably dark corner
- shove those ideas on in
- Let them coggitate like a well aged stilton
Then when your players do 1+1= you draw forth an idea roughly shaped like (and smelling like cheese) and dazzle your players with your brilliance
Alternatively you write them down and save them for the next campaign.
Stork you may be a brother from another mother