Sungrowler My main pitch is usually the joking name I gave it: My Little Dragons: Magic Consumes Friendship. It's very much in the vein of My Little Pony: Friendship is Magic, with dragons.
Short story long: It's a PbtA game (because lord knows there haven't been PbtA APs in the last few years) where the players begin as wee dragons, hatched into a society convinced it has finally recovered with a great war against The Shadow, in which they totally defeated it and it's gone forever, honest. The game's intended to cover several stages of a dragon's growth from hatchling to venerable adult, from cute nobody to inspiring hero.
It also has a mechanic akin to the "Darkest Self" of Monsterhearts, although less aggressively, uncomfortably unpleasant than those, since that doesn't really fit the tone.
What I like about it is DRAGONS. I am totally a dragon fanboy. Also the outwardly lighthearted feel undercut by a the quiet, creeping horror of a danger thought defeated that nobody wants to acknowledge is still around and growing stronger.
With regards to what I'd like to see? DRAGONS. Oh, and also a lighthearted draconic romp that steadily turns more serious as the dangers posed by the (totally beaten forever, don't worry!) darkness is uncovered. ... And a decision to abandon the one part of the game and its setting I really, really dislike: Dragons are genderless, and reproduce through magic. Barf.