ProbieTim I actually kind of miss the: you level up in a job for this mess. Was trying to find the old school Elminster stats where where he was like lvl 20000 wizard/lvl 8 rogue/lvl 5 fighter/lvl 7 cleric/lvl 5 bartender/lvl 13 archmage... But oh man the book keeping in that mess was well, messy.
I do think d&d is trying to make the game as inclusive as possible, even for people who like weird offbeat characters. I will say some of the Xanathar's stuff does make playing a face rouge more doable, but it always came down to where your spent your skill focuses and how you chose to do things. Oddly with the core stuff, assassin is probably your best face character, but even at lvl 1 and the standard array, you end up with roughly +7 to 2 face skills (vs most peoples +4 to things). Mastermind and even investigator also feel more face-ish.
As to Tappy's point, I am a big fan of the structure they use in Curse of Strahd, where you either start at lvl 3 OR you go through 1 dungeon and they basically milestone you to 3 very quickly. I think that putting someone in charge of the pacing would help Tappy a lot to get to the point where he was in his powerband of weird as quickly as possible.
End of the day I am on team Stu and Tappy where I prefer systems with more granularity and I can be "on my path" as soon as possible, but I do not hate classes, especially so when you can generally can control getting everyone having fun as quickly as possible.