Kairaku I have asked them if they're having fun and the most outgoing of them (the social glue sort of person) has said that people loved some of the one shots I've thrown at them (he said they wanted to play a certain game again) when we were down to two players. (we did a ghost story and also a bandit train robbing game). I work in IT the first rule of IT is 'the user is lying' the second rule is "they might not know they're lying". My group is socially awkward, honesty doesn't come natural in all social situations for them, so I try not to make assumptions.
bobcatt My group is largely against playing new games... I push I have a bookshelf and 10gb folder full of RPGs. They love what they know which is sadly just D&D. I've asked what their expectations are and I've gotten a lot of non-committal shrugs. I have one player who is on board for the cool storys and loves to jump into the skin of a new character.
Likely there is a large mismatch and these people are my friends. but between work, kids, and the odd thing that breaks around the house I dont have much free time so I haven't gone looking.
the only on that has ever GM'd is the one whose on board with me and thoroughly enjoys role playing. I get to play a character on occasion but when you go to play the Princes of the Apocalypse and your whole group decides they're joining the Temple of Elemental Air, you either roll a new character or just go along with them.
As a player I try not to lead the group where I think the GM wants (unless the players are new and it seems like that kind of guidance is needed). I want everyone to be able to experience the character they've created and I want to facilitate that. My players have moments where they get really into things and it's amazing and then the moment passes. I have to poke and prod them to get more of that to come out. I ask leading questions about their characters or ask if something their character has or did holds the meaning I think it does.
I know this whole issue largely seems to be a difference in mentality but I have some anxieties about trying to find new players. These are largely my own social anxieties. Said social glue friend is the reason I know these people to begin with.
also the setting that we built with the ducks was just supposed to be a world were magic came back at modern times and magic schools formed again. I asked them for an evil catastrophe that'd cause magic to flow back into the modern world. I got some cool good answers. although they very quickly went more and more zany.